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About TACK TACK Book How to Use What is Tacit Knowledge?
The different ‘places’ where one discusses or presents work, and the particular quality of the environment where these take place. These spatial metaphors range in character from being in-progress, pedagogical or informal to communicative, informational or archival.
The variety of media and formats in which research outputs can take shape, engaging different forms of communication, reaching particular audiences and accomplishing specific purposes.
The different ways in which one person ‘knows more than she can tell’ depending on the character and origin of the knowledge. These different forms of tacit knowing describe its specificity: pointing out whether something is implicit because it is unconscious, unrecognized, unsaid, uncodified etc.
The keywords, fields and concepts that situate the particular contributions of the network within broader literature and schools of thought.
The different phases and forms of dissemination that research and academic outputs can take, indicating the kind of publication, the progress of the work or the forum where they are presented.
The idioms that reflect the multinational character and vocalize the conversations of the TACK network and its outputs.
The members, contributors, facilitators, communities and organizations that build up, around and underneath the TACK Network and participate, in one way or another, in the endeavour of addressing the question of Tacit Knowledge in architecture.

14 Objects

Paper Site writing

REFLECTIVE ANIMATION. Navigating the What-What

© Jhono Bennett
ABSTRACT
Critically engaging with one’s positionality in contemporary architectural research in a post-Apartheid South African context requires an approach that blends concerns about identity, location, and voice in responsibly creative means, while not reinforcing the existing power dynamics inherent in such work. This essay employs Jane Rendell’s Site-Writing modality to develop a means of navigating these inter-demographic and inter-locational dilemmas - the What-What - that emerge when working from a »northerly« located institution and speaking from a »Southern« position through multiple audiences. A reflective-animation method has been developed that provides a proto-methodology for both documenting and speculating with the tacit nature of spatial design practice in post-Apartheid South African cities.
Jhono Bennett
Paper Site writing

November 1, 2022

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REFLECTIVE ANIMATION. Navigating the What-What

Jhono Bennett
© Jhono Bennett
Figure 10: A Screen Grab from the Digital Exhibition of the Site-Writing Project Entitled: Spirit of the Order (Bennett 2021) that Blends Animation with Writing and Drawing., © Jhono Bennett
© Jhono Bennett
ABSTRACT
Critically engaging with one’s positionality in contemporary architectural research in a post-Apartheid South African context requires an approach that blends concerns about identity, location, and voice in responsibly creative means, while not reinforcing the existing power dynamics inherent in such work. This essay employs Jane Rendell’s Site-Writing modality to develop a means of navigating these inter-demographic and inter-locational dilemmas - the What-What - that emerge when working from a »northerly« located institution and speaking from a »Southern« position through multiple audiences. A reflective-animation method has been developed that provides a proto-methodology for both documenting and speculating with the tacit nature of spatial design practice in post-Apartheid South African cities.
Paper Session VECTORS TACK Conference Proceedings

History meets the Body. Re-enactment as a mode of architectural inquiry.

ABSTRACT
Although we normally think about ideas and discourses as disembodied entities, the truth is that tacit architectural concepts, specific ways of understanding history, time, and space, are inscribed into our built environments, and they can only be disentangled with the help of our own bodies, by performing actions within, in, and around buildings. This paper explores the use of re-enactments as a method for architectural historians, using Aldo and Hannie van Eyck’s own house as a case study. The researcher’s body informs the reflections and findings, from materiality to meaning, through the continuous and embedded experience of the space, a seventeenth century building were the Van Eycks lived from 1965, which was diligently remodelled by themselves into their treasured family home. Almost hidden from the street hustle, yet open to the outside, the place lights up as soon as the threshold is crossed. Both literally and metaphorically, the changes and additions to the building reveal their architectural thinking and ways of inhabiting. In the house, layers of temporality, materiality, everyday living and lived experience mingle with design solutions and worldviews affecting them. However, while re-enactments allow for an embodied understanding of how architectural ideas take material form, they also hold the potential to show the situatedness, partiality and contingency of the re-enacted practices, questioning the same values that they unearth. keywords.
Alejandro Campos-Uribe Delft University of Technology, Faculty of Architecture and the Built Environment
Paper Session VECTORS TACK Conference Proceedings

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History meets the Body. Re-enactment as a mode of architectural inquiry.

Alejandro Campos-Uribe Delft University of Technology, Faculty of Architecture and the Built Environment
© TACK
ABSTRACT
Although we normally think about ideas and discourses as disembodied entities, the truth is that tacit architectural concepts, specific ways of understanding history, time, and space, are inscribed into our built environments, and they can only be disentangled with the help of our own bodies, by performing actions within, in, and around buildings. This paper explores the use of re-enactments as a method for architectural historians, using Aldo and Hannie van Eyck’s own house as a case study. The researcher’s body informs the reflections and findings, from materiality to meaning, through the continuous and embedded experience of the space, a seventeenth century building were the Van Eycks lived from 1965, which was diligently remodelled by themselves into their treasured family home. Almost hidden from the street hustle, yet open to the outside, the place lights up as soon as the threshold is crossed. Both literally and metaphorically, the changes and additions to the building reveal their architectural thinking and ways of inhabiting. In the house, layers of temporality, materiality, everyday living and lived experience mingle with design solutions and worldviews affecting them. However, while re-enactments allow for an embodied understanding of how architectural ideas take material form, they also hold the potential to show the situatedness, partiality and contingency of the re-enacted practices, questioning the same values that they unearth. keywords.
Newsletter

Report on the Intermediate Meeting at LUH, Hanover/Germany

Workshop Thursday #2
This is a report on the TACK 6th Intermediate meeting @LUH, written by Margitta Buchert and Sarah Wehmeyer.
Margitta Buchert Sarah Wehmeyer
Newsletter

October 13, 2022

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Report on the Intermediate Meeting at LUH, Hanover/Germany

Margitta Buchert Sarah Wehmeyer
Workshop Thursday #2
Workshop Friday #5
Workshop Thursday #3
This is a report on the TACK 6th Intermediate meeting @LUH, written by Margitta Buchert and Sarah Wehmeyer.
Fanzine Site writing

Zine

Spridd’s office, photo by author, © Anna Livia Voersel
It’s a morning in autumn 2020, and I have let myself into Spridd’s office. It is quiet and empty. The curtains are drawn and the light is off. I look at the dark computer screens and imagine all the drawings being made, emails sent, conversations had between staff members elsewhere, from their computers at home. Work being made and discussed and planned on digital platforms that I can’t see from here.
Anna Livia Vørsel Spridd
Fanzine Site writing

May 3, 2021

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Zine

Anna Livia Vørsel Spridd
Spridd’s office, photo by author, © Anna Livia Voersel
Photo from stay at Forskningsstationen by author, © Anna Livia Voersel
It’s a morning in autumn 2020, and I have let myself into Spridd’s office. It is quiet and empty. The curtains are drawn and the light is off. I look at the dark computer screens and imagine all the drawings being made, emails sent, conversations had between staff members elsewhere, from their computers at home. Work being made and discussed and planned on digital platforms that I can’t see from here.
Exhibition TACK Exhibition Object

Invisible Elastic Structure

Behaviour rather than form: nature as a worldview. Nature as technique, posture, and condition. A perpetual ongoing construction, nature is meant as an 'artifice' appearing in the encounter between thought and the world: both in the project and the leaf, a minimal resistant force, and a maximum space potential cohabit in a tensional condition. Architecture is a continuous experience of the world.
Francesca Berni
Exhibition TACK Exhibition Object

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Invisible Elastic Structure

Francesca Berni
© TACK
Behaviour rather than form: nature as a worldview. Nature as technique, posture, and condition. A perpetual ongoing construction, nature is meant as an 'artifice' appearing in the encounter between thought and the world: both in the project and the leaf, a minimal resistant force, and a maximum space potential cohabit in a tensional condition. Architecture is a continuous experience of the world.
Exhibition TACK Exhibition Object

The B-Sides. Tupaia, Kybernetes & Lara Croft

This book exhibits the B-sides of my dissertation – ideas that were cut from the final version but that have nonetheless proven promising. Dealing with post-digital forms of navigation, it juxtaposes the stories of Polynesian navigator Tupaia, Ancient Greek Kybernetes and Lara Croft’s avatar.
Eva Sommeregger
Exhibition TACK Exhibition Object

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The B-Sides. Tupaia, Kybernetes & Lara Croft

Eva Sommeregger
© TACK
This book exhibits the B-sides of my dissertation – ideas that were cut from the final version but that have nonetheless proven promising. Dealing with post-digital forms of navigation, it juxtaposes the stories of Polynesian navigator Tupaia, Ancient Greek Kybernetes and Lara Croft’s avatar.
Book chapter TACK Book

Exploring Spatial Perception through Performative 1:1 Extended Reality Models: Preliminary insights from Infra-thin Magick

© TACK
ABSTRACT
Building on scenography, performance theory and findings from neurosciences, tacit knowing in architecture is understood here as embodied, embedded and enacted perceptual dimension of our built environment. Through art- and design-based research, tacitly knowing is examined as a form of practice and a new extended reality (XR) design tool is probed to exercise it. Since the atmospheric turn in architecture (Böhme 2017, McCormack 2014, Bille et al. 2015), it is well known that spatial perception is multi-sensory and that the interplay of our senses goes beyond the cross-fertilization of sight, touch, taste, smell and hearing. Nevertheless, architectural designers may have only touched the surface of what we might be able to feel regarding our spatial environments. Apart from the sensation of our movement and whether our environment is too hot or cold, our abilities to feel space physically remain challenging to represent and communicate through conventional architectural tools. This includes i.e. our sense of balance, our ability to feel time passing, our knowledge of which of our body parts are where without having to look at them, and our sense of gravity, orientation, and illumination. Some of these “always-there-but-never-felt” sensations can be revealed and physically experienced when entering a fully immersive virtual environment for the first time. As our brain takes a split second to adjust to the novel surroundings, it is at this moment that we can suddenly sense our senses at work. The XR case study “Infra-thin Magick”, exhibited as part of Speculative Fiction at the Academy of Fine Arts Vienna in 2022, explains how such unanticipated insights can be purposefully evoked by displacing and reassembling the components constituting our multimodal and synaesthetic spatial perception. Leaning on the design theoretician Thea Brejzek and Lawrence Wallan’s understanding of the “autonomous model”, this performative real-time and -scale XR model that oscillates between physical installation and virtual reality (VR) experience is employed as an operative tool for designing and analyzing spatial experiences beyond the known sensations of our built environment. First user-testing results are presented, and the premise of the autonomous model to co-create reality and allow architects to research through active participation, first-hand experience, discovery, and play are brought to light.
Paula Strunden
Book chapter TACK Book

November 1, 2022

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Exploring Spatial Perception through Performative 1:1 Extended Reality Models: Preliminary insights from Infra-thin Magick

Paula Strunden
© TACK
ABSTRACT
Building on scenography, performance theory and findings from neurosciences, tacit knowing in architecture is understood here as embodied, embedded and enacted perceptual dimension of our built environment. Through art- and design-based research, tacitly knowing is examined as a form of practice and a new extended reality (XR) design tool is probed to exercise it. Since the atmospheric turn in architecture (Böhme 2017, McCormack 2014, Bille et al. 2015), it is well known that spatial perception is multi-sensory and that the interplay of our senses goes beyond the cross-fertilization of sight, touch, taste, smell and hearing. Nevertheless, architectural designers may have only touched the surface of what we might be able to feel regarding our spatial environments. Apart from the sensation of our movement and whether our environment is too hot or cold, our abilities to feel space physically remain challenging to represent and communicate through conventional architectural tools. This includes i.e. our sense of balance, our ability to feel time passing, our knowledge of which of our body parts are where without having to look at them, and our sense of gravity, orientation, and illumination. Some of these “always-there-but-never-felt” sensations can be revealed and physically experienced when entering a fully immersive virtual environment for the first time. As our brain takes a split second to adjust to the novel surroundings, it is at this moment that we can suddenly sense our senses at work. The XR case study “Infra-thin Magick”, exhibited as part of Speculative Fiction at the Academy of Fine Arts Vienna in 2022, explains how such unanticipated insights can be purposefully evoked by displacing and reassembling the components constituting our multimodal and synaesthetic spatial perception. Leaning on the design theoretician Thea Brejzek and Lawrence Wallan’s understanding of the “autonomous model”, this performative real-time and -scale XR model that oscillates between physical installation and virtual reality (VR) experience is employed as an operative tool for designing and analyzing spatial experiences beyond the known sensations of our built environment. First user-testing results are presented, and the premise of the autonomous model to co-create reality and allow architects to research through active participation, first-hand experience, discovery, and play are brought to light.
Open Access Publication Paper

Knowledge in Architecture: draughtsmanship or craftsmanship?

Image 01: Mason worker drawing Date: 1425 Source: Hausbuch der Mendelschen Zwölfbrüderstiftung, Band 1. Nürnberg 1426–1549. Stadtbibliothek Nürnberg, Amb. 317.2°, © Public Domain
ABSTRACT
What are draughtsmanship and craftsmanship in architecture and what is their relation? This question represents, of course, what could be called two distinct fields of knowledge and communities of practice, architecture and craft, and can very generally describe how their specific knowledge take shape or, in other words, through what kind of practice it is manifested.
Eric Crevels
Open Access Publication Paper

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Knowledge in Architecture: draughtsmanship or craftsmanship?

Eric Crevels
Image 01: Mason worker drawing Date: 1425 Source: Hausbuch der Mendelschen Zwölfbrüderstiftung, Band 1. Nürnberg 1426–1549. Stadtbibliothek Nürnberg, Amb. 317.2°, © Public Domain
Image 02: Sketch of a detail by John Ruskin Source: http://www.themorgan.org/collection/literary-and-historical-manuscripts/191761, © Public Domain
ABSTRACT
What are draughtsmanship and craftsmanship in architecture and what is their relation? This question represents, of course, what could be called two distinct fields of knowledge and communities of practice, architecture and craft, and can very generally describe how their specific knowledge take shape or, in other words, through what kind of practice it is manifested.
Lecture / Talk

29th May 2000

Dove va la città dopo il coronavirus

© Domus
La pandemia di coronavirus ha messo a nudo questioni che erano già oggetto di riflessione con un’accelerazione senza precedenti. Per questo Domus propone di ragionare, ancora a caldo, su quale sia la città che vogliamo.
Claudia Mainardi
Lecture / Talk

29th May 2000

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Dove va la città dopo il coronavirus

Claudia Mainardi
© Domus
La pandemia di coronavirus ha messo a nudo questioni che erano già oggetto di riflessione con un’accelerazione senza precedenti. Per questo Domus propone di ragionare, ancora a caldo, su quale sia la città che vogliamo.
Essay Journal Article Open Access Publication

Labor, Prescription and Alienation in Architecture: Critical Notes On The Architect’s Practice

Image 01: Tower of Babel under Construction Date: 1590 Artist: unknown Source: https://www.wga.hu/html/m/master/zunk_ge/zunk_ge4/ztower_b.html, © Public Domain
ABSTRACT
The present essay seeks to point out contemporary phenomena of decreasing autonomy by the alienation of everyday skills that, together with architectural drawing, promote the architect and urbanist’s figure to that of an expert, thus immobilizing its practice in a heteronomous form. It aims the exposition, with the critiques of Ivan Illich and Sérgio Ferro, how the architect’s practice contributes to the alienation and exploitation of the construction worker’s labour in detriment of the body-skill dialectics, which would allow for a closer relation between individual and society. Opposing this alienation processes, both in consuming as in the production of architecture, with studies about technology and anthropology, it argues in favor of a politics of transformation of architectures technology based on the relation between body, skills, learning and technique.
Eric Crevels
Essay Journal Article Open Access Publication

October 16, 2022

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Labor, Prescription and Alienation in Architecture: Critical Notes On The Architect’s Practice

Eric Crevels
Image 01: Tower of Babel under Construction Date: 1590 Artist: unknown Source: https://www.wga.hu/html/m/master/zunk_ge/zunk_ge4/ztower_b.html, © Public Domain
Image 02: Building of Babel Date: 1882 Artist: Edmund Ollier Source: https://archive.org/details/dli.granth.77290/mode/2up , © Public Domain
Image 03: Weltchronik in Versen, Szene: Der Turmbau zu Babel Date: circa 1370 Artist: Meister der Weltenchronik Source: The Yorck Project (2002) 10.000 Meisterwerke der Malerei (DVD-ROM), distributed by DIRECTMEDIA Publishing GmbH. ISBN: 3936122202., © Public Domain
ABSTRACT
The present essay seeks to point out contemporary phenomena of decreasing autonomy by the alienation of everyday skills that, together with architectural drawing, promote the architect and urbanist’s figure to that of an expert, thus immobilizing its practice in a heteronomous form. It aims the exposition, with the critiques of Ivan Illich and Sérgio Ferro, how the architect’s practice contributes to the alienation and exploitation of the construction worker’s labour in detriment of the body-skill dialectics, which would allow for a closer relation between individual and society. Opposing this alienation processes, both in consuming as in the production of architecture, with studies about technology and anthropology, it argues in favor of a politics of transformation of architectures technology based on the relation between body, skills, learning and technique.